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Biological kinematics: a detailed review of the velocity-curvature power law calculation

A review of how the velocity-curvature power law is calculated, identifying analytical pitfalls and proposing a vetted modular protocol for biological movement research.

TEXT: Text Entry for XR Trove—Collecting and Analyzing Techniques for Text Input in XR

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated …

Skin properties and afferent density in the deterioration of tactile spatial acuity with age

Psychophysics, skin-property measurements, and tactile-neuron simulations show how ageing-related changes in skin and afferent density contribute to reduced tactile spatial acuity.

A methodological framework to assess the accuracy of virtual reality hand-tracking systems: A case study with the Meta Quest 2

A fixed-grid framework for measuring positional error, joint-angle accuracy, and temporal delay in VR markerless hand tracking, demonstrated with Meta Quest 2.

How important are detailed hand motions for communication for a virtual character through the lens of charades?

A set of perceptual experiments testing how changes to virtual-character hand and finger motions affect comprehension, character perception, social presence, and comfort.

Touching with the eyes: oculomotor self-touch induces illusory body ownership

An oculomotor self-touch paradigm showing that voluntary eye movements coupled to tactile feedback can induce illusory body ownership.

Skin and mechanoreceptor contribution to tactile input for perception: a review of simulation models

We review four current computational models that simulate the response of mechanoreceptors in the glabrous skin to tactile stimulation. The aim is to inform researchers in psychology, sensorimotor science and robotics who may want to implement this …

Perceived intensities of normal and shear skin stimuli using a wearable haptic bracelet

Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two human …

Robot, pass me the tool: handle visibility facilitates task-oriented handovers

A VR study showing that handle visibility improves perceived holdability and immediate usability during robot-to-human tool handovers.

Tactile Echoes: Multisensory Augmented Reality for the Hand

Touch interactions are central to many human activities, but there are few technologies for computationally augmenting free-hand interactions with real environments. Here, we describe Tactile Echoes, a finger-wearable system for augmenting touch …