A review of how the velocity-curvature power law is calculated, identifying analytical pitfalls and proposing a vetted modular protocol for biological movement research.
Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated …
Psychophysics, skin-property measurements, and tactile-neuron simulations show how ageing-related changes in skin and afferent density contribute to reduced tactile spatial acuity.
A fixed-grid framework for measuring positional error, joint-angle accuracy, and temporal delay in VR markerless hand tracking, demonstrated with Meta Quest 2.
A set of perceptual experiments testing how changes to virtual-character hand and finger motions affect comprehension, character perception, social presence, and comfort.
We review four current computational models that simulate the response of mechanoreceptors in the glabrous skin to tactile stimulation. The aim is to inform researchers in psychology, sensorimotor science and robotics who may want to implement this …
Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two human …
Touch interactions are central to many human activities, but there are few technologies for computationally augmenting free-hand interactions with real environments. Here, we describe Tactile Echoes, a finger-wearable system for augmenting touch …