Exposure to a particular sensory stimulation for a prolonged period of time often results in changes in the associated perception of subsequent stimulation. Such changes can take the form of decreases in sensitivity and/or aftereffects. Aftereffects …
Most commercial virtual reality applications with self avatars provideusers with a 'one-size fits all' avatar. While the height of this body may be scaled to the user's height, other body proportions, such as limb length and hand size, are rarely …
Hand tracking and haptics are gaining more importance as key technologies of virtual reality (VR) systems. For designing such systems, it is fundamental to understand how the appearance of the virtual hands influences user experience and how the …
Two joystick-based teleoperation is a common method for controlling a remote machine or a robot. Their use could be counter-intuitive and could require a heavy mental workload. The goal of this paper is to investigate whether vibrotactile prompts …
In this paper we investigate the influence of the location of vibrotactile stimulation in triggering the response made using two handheld joysticks. In particular, we compare performance with stimuli delivered either using tactors placed on the palm …
In this paper we discuss the concept of co-adaptation between a human operator and a machine interface and we summarize its application with emphasis on two different domains, teleoperation and assistive technology. The analysis of the literature …
What is the apparent softness of a grasped object composed of two compliant materials? Experimental data indicates that perceived softness of a composite object depends on how the object is grasped and how it is oriented. If the object is grasped …
For the perception of haptic environmental properties such as stiffness, damping, or inertia, estimates of force and movement must be combined continuously over time. We investigate the relations between sensitivity of perceptual judgments about …
Data-driven haptic rendering requires processing of raw recorded signals, which leads to high computational effort for large datasets. To achieve real-time performance, one possibility is to reduce the parameter space of the employed interpolation …
In this work, we analyze whether oscillatory motion between two extreme positions could be used to create a robotic dancing partner that provides natural haptic feedback. To this end, we compared the pattern of hand movements performed following a …