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Belt and Whistles: Adding Lower Body Collision Awareness for MR Experiences

A haptic belt for mixed reality that renders collision and proximity cues around the lower body to improve spatial awareness and reduce unintended collisions.

A Kalman Filter Model for synchronisation in musical ensembles

A low-cost Kalman-filter feedback correction model for understanding how musicians synchronize timing in ensemble performance.

Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques

Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion …

PrendoSim: Proxy-Hand-Based Robot Grasp Generator

The synthesis of realistic robot grasps in a simulated environment is pivotal in generating datasets that support sim-to-real transfer learning. In a step toward achieving this goal, we propose PrendoSim, an open-source grasp generator based on a …

The Predictive Perception of Dynamic Vibrotactile Stimuli Applied to the Fingertip

Because the world is dynamic in nature, sensory predictions are invariably important to successful interaction with it. The current experiment examined the influence of dynamic frequency information on the associated perceptions of simple geometric …

Virtual grasping feedback and virtual hand ownership

In this work, we investigate the influence of different visualizations on a manipulation task in virtual reality (VR). Without the haptic feedback of the real world, grasping in VR might result in intersections with virtual objects. As people are …

Exogenous cueing of visual attention using small, directional, tactile cues applied to the fingertip

The deployment of visual spatial attention can be significantly influenced in an exogenous, presumably bottom-up manner. Traditionally, spatial cueing paradigms have been utilized to come to such conclusions. Although these paradigms have primarily …

Perceptual Limits of Visual-Haptic Simultaneity in Virtual Reality Interactions

The goal of this work is to establish the range of visual-haptic asynchronies that go unnoticed when touching an object. To perform a psychophysical study, however, we would need asynchronous visual-haptic stimuli, but because the contact of the …

Tactile Echoes: A Wearable System for Tactile Augmentation of Objects

We present Tactile Echoes, a wearable system for augmenting tactile interactions with any object. This system senses vibrations in the fingertip that are produced by interactions of the finger with a touched object. It processes the vibration signals …

The contributions of skin stretch and kinesthetic information to static weight perception

In this study, we examined the contributions of kinesthetic and skin stretch cues, in isolation and together, to the static perception of weight. In two psychophysical experiments, we asked participants either to detect on which hand a weight was …