Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two human …
A haptic device including an active element and a plurality of passive elements coupled to the active element. Each passive element has a respective response to a wave transmitted by the active element, and is configured to cause a respective haptic …
A haptic device including a magnet, a rigid and conductive material arranged with respect to the magnet so as to create a gap between the magnet and the rigid and conductive material is disclosed. The haptic device is configured such that a magnetic …
Touch interactions are central to many human activities, but there are few technologies for computationally augmenting free-hand interactions with real environments. Here, we describe Tactile Echoes, a finger-wearable system for augmenting touch …
A method of creating localized haptic stimulations on a user includes a wearable device including a plurality of transducers that can each generate one or more waves that propagate away from the wearable device through a medium. The method includes …
As an alternative to thimble devices for the fingertips, we investigate haptic systems that apply stimulus to the user's forearm. Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and …
We propose a haptic system that applies forces or skin deformation to the user's arm, rather than at the fingertips, for believable interaction with virtual objects as an alternative to complex thimble devices. Such a haptic system would be able to …
The goal of this work is to establish the range of visual-haptic asynchronies that go unnoticed when touching an object. To perform a psychophysical study, however, we would need asynchronous visual-haptic stimuli, but because the contact of the …
We present Tactile Echoes, a wearable system for augmenting tactile interactions with any object. This system senses vibrations in the fingertip that are produced by interactions of the finger with a touched object. It processes the vibration signals …
Most commercial virtual reality applications with self avatars provideusers with a 'one-size fits all' avatar. While the height of this body may be scaled to the user's height, other body proportions, such as limb length and hand size, are rarely …