visual feedback

Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques

Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion …

Virtual grasping feedback and virtual hand ownership

In this work, we investigate the influence of different visualizations on a manipulation task in virtual reality (VR). Without the haptic feedback of the real world, grasping in VR might result in intersections with virtual objects. As people are …

The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion

Most commercial virtual reality applications with self avatars provideusers with a 'one-size fits all' avatar. While the height of this body may be scaled to the user's height, other body proportions, such as limb length and hand size, are rarely …

Exploratory reach-to-grasp trajectories for uncertain object poses

This work addresses the problem of planning the reach-to-grasp trajectory for a robotic arm and hand, when there is uncertainty in the pose of the object being grasped. If the object is not in its expected location, then the robot may still gain …