virtual reality

Belt and Whistles: Adding Lower Body Collision Awareness for MR Experiences

A haptic belt for mixed reality that renders collision and proximity cues around the lower body to improve spatial awareness and reduce unintended collisions.

TEXT: Text Entry for XR Trove—Collecting and Analyzing Techniques for Text Input in XR

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated …

A methodological framework to assess the accuracy of virtual reality hand-tracking systems: A case study with the Meta Quest 2

A fixed-grid framework for measuring positional error, joint-angle accuracy, and temporal delay in VR markerless hand tracking, demonstrated with Meta Quest 2.

Robot, pass me the tool: handle visibility facilitates task-oriented handovers

A VR study showing that handle visibility improves perceived holdability and immediate usability during robot-to-human tool handovers.

Systems and methods for delivering a plurality of haptic effects

A haptic device including an active element and a plurality of passive elements coupled to the active element. Each passive element has a respective response to a wave transmitted by the active element, and is configured to cause a respective haptic …

Systems and methods for delivering a plurality of haptic effects

A haptic device including a magnet, a rigid and conductive material arranged with respect to the magnet so as to create a gap between the magnet and the rigid and conductive material is disclosed. The haptic device is configured such that a magnetic …

Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques

Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion …

PrendoSim: Proxy-Hand-Based Robot Grasp Generator

The synthesis of realistic robot grasps in a simulated environment is pivotal in generating datasets that support sim-to-real transfer learning. In a step toward achieving this goal, we propose PrendoSim, an open-source grasp generator based on a …

Methods, devices, and systems for creating localized haptic stimulations on a user

A method of creating localized haptic stimulations on a user includes a wearable device including a plurality of transducers that can each generate one or more waves that propagate away from the wearable device through a medium. The method includes …

Virtual grasping feedback and virtual hand ownership

In this work, we investigate the influence of different visualizations on a manipulation task in virtual reality (VR). Without the haptic feedback of the real world, grasping in VR might result in intersections with virtual objects. As people are …