Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion …
In this work, we investigate the influence of different visualizations on a manipulation task in virtual reality (VR). Without the haptic feedback of the real world, grasping in VR might result in intersections with virtual objects. As people are …
A virtual reality (VR) system tracks one or more objects to generate the depiction of a virtual environment from the user's vantage point. No system achieves this instantaneously: changes in the depicted virtual environment are delayed from changes …