motion tracking

A methodological framework to assess the accuracy of virtual reality hand-tracking systems: A case study with the Meta Quest 2

A fixed-grid framework for measuring positional error, joint-angle accuracy, and temporal delay in VR markerless hand tracking, demonstrated with Meta Quest 2.

New Method to Measure End-to-End Delay of Virtual Reality

A virtual reality (VR) system tracks one or more objects to generate the depiction of a virtual environment from the user's vantage point. No system achieves this instantaneously: changes in the depicted virtual environment are delayed from changes …