human-computer interaction

Belt and Whistles: Adding Lower Body Collision Awareness for MR Experiences

A haptic belt for mixed reality that renders collision and proximity cues around the lower body to improve spatial awareness and reduce unintended collisions.

A methodological framework to assess the accuracy of virtual reality hand-tracking systems: A case study with the Meta Quest 2

A fixed-grid framework for measuring positional error, joint-angle accuracy, and temporal delay in VR markerless hand tracking, demonstrated with Meta Quest 2.

How important are detailed hand motions for communication for a virtual character through the lens of charades?

A set of perceptual experiments testing how changes to virtual-character hand and finger motions affect comprehension, character perception, social presence, and comfort.

The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion

Most commercial virtual reality applications with self avatars provideusers with a 'one-size fits all' avatar. While the height of this body may be scaled to the user's height, other body proportions, such as limb length and hand size, are rarely …

Combination and integration in the perception of visual-haptic compliance information

The compliance of a material can be conveyed through mechanical interactions in a virtual environment and perceived through both visual and haptic cues. We investigated this basic aspect of perception. In two experiments, subjects performed …