human-computer interaction
A haptic belt for mixed reality that renders collision and proximity cues around the lower body to improve spatial awareness and reduce unintended collisions.
A fixed-grid framework for measuring positional error, joint-angle accuracy, and temporal delay in VR markerless hand tracking, demonstrated with Meta Quest 2.
A set of perceptual experiments testing how changes to virtual-character hand and finger motions affect comprehension, character perception, social presence, and comfort.
Most commercial virtual reality applications with self avatars provideusers with a 'one-size fits all' avatar. While the height of this body may be scaled to the user's height, other body proportions, such as limb length and hand size, are rarely …
The compliance of a material can be conveyed through mechanical interactions in a virtual environment and perceived through both visual and haptic cues. We investigated this basic aspect of perception. In two experiments, subjects performed …