There is a well-known tradeoff between speed and accuracy in judgments made under uncertainty. Diffusion models have been proposed to capture the increase in response time for more uncertain decisions and the change in performance due to a …
Offers a unique multidisciplinary overview of how humans interact with soft objects and how multiple sensory signals are used to perceive material properties, with an emphasis on object deformability. The authors describe a range of setups that have …
What is the apparent softness of a grasped object composed of two compliant materials? Experimental data indicates that perceived softness of a composite object depends on how the object is grasped and how it is oriented. If the object is grasped …
For the perception of haptic environmental properties such as stiffness, damping, or inertia, estimates of force and movement must be combined continuously over time. We investigate the relations between sensitivity of perceptual judgments about …
Handling a compliant object using a pinch grasp provides sensory information about deformation and resistive force from both index finger and thumb. In this paper, an object with rigid surfaces and composed of two compliant materials fixed on a …
The compliance of a material can be conveyed through mechanical interactions in a virtual environment and perceived through both visual and haptic cues. We investigated this basic aspect of perception. In two experiments, subjects performed …
In this article, the data-driven haptic rendering approach presented in our earlier work is assessed. The approach relies on recordings from real objects from which a data-driven model is derived that captures the haptic properties of the object. We …
Perception is fundamentally underconstrained because different combinations of object properties can generate the same sensory information. To disambiguate sensory information into estimates of scene properties, our brains incorporate prior knowledge …
Visual delays are unavoidable in augmented reality setups and occur in different steps of the rendering pipeline. In the context of haptic interaction with virtual objects, it has been shown that delayed force feedback can alter the perception of …