We examined the contributions of kinesthetic and skin stretch cues to static weight perception. In three psychophysical experiments, several aspects of static weight perception were assessed by asking participants either to detect on which hand a …
As an alternative to thimble devices for the fingertips, we investigate haptic systems that apply stimulus to the user's forearm. Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and …
We propose a haptic system that applies forces or skin deformation to the user's arm, rather than at the fingertips, for believable interaction with virtual objects as an alternative to complex thimble devices. Such a haptic system would be able to …
In this study, we examined the contributions of kinesthetic and skin stretch cues, in isolation and together, to the static perception of weight. In two psychophysical experiments, we asked participants either to detect on which hand a weight was …
Hand tracking and haptics are gaining more importance as key technologies of virtual reality (VR) systems. For designing such systems, it is fundamental to understand how the appearance of the virtual hands influences user experience and how the …
Offers a unique multidisciplinary overview of how humans interact with soft objects and how multiple sensory signals are used to perceive material properties, with an emphasis on object deformability. The authors describe a range of setups that have …
Handling a compliant object using a pinch grasp provides sensory information about deformation and resistive force from both index finger and thumb. In this paper, an object with rigid surfaces and composed of two compliant materials fixed on a …