A haptic belt for mixed reality that renders collision and proximity cues around the lower body to improve spatial awareness and reduce unintended collisions.
Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated …
A fixed-grid framework for measuring positional error, joint-angle accuracy, and temporal delay in VR markerless hand tracking, demonstrated with Meta Quest 2.
A set of perceptual experiments testing how changes to virtual-character hand and finger motions affect comprehension, character perception, social presence, and comfort.
Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two human …
A haptic device including an active element and a plurality of passive elements coupled to the active element. Each passive element has a respective response to a wave transmitted by the active element, and is configured to cause a respective haptic …
A haptic device including a magnet, a rigid and conductive material arranged with respect to the magnet so as to create a gap between the magnet and the rigid and conductive material is disclosed. The haptic device is configured such that a magnetic …
Touch interactions are central to many human activities, but there are few technologies for computationally augmenting free-hand interactions with real environments. Here, we describe Tactile Echoes, a finger-wearable system for augmenting touch …
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion …