How humans perform duration judgments with multisensory stimuli is an ongoing debate. Here, we investigated how sub-second duration judgments are achieved by asking participants to compare the duration of a continuous sound to the duration of an …
Often multisensory information is integrated in a statistically optimal fashion where each sensory source is weighted according to its precision. This integration scheme isstatistically optimal because it theoretically results in unbiased perceptual …
This chapter discusses the sensory systems that have been shown to contribute to spatial perception – vestibular, body-based, audition, and vision. We then present how spatial information is typically multisensory and estimates are integrated within …
This work addresses the problem of planning the reach-to-grasp trajectory for a robotic arm and hand, when there is uncertainty in the pose of the object being grasped. If the object is not in its expected location, then the robot may still gain …
Spring compliance is perceived by combining the sensed force exerted by the spring with the displacement caused by the action (sensed through vision and proprioception). We investigated the effect of delay of visual and force information with respect …
Handling a compliant object using a pinch grasp provides sensory information about deformation and resistive force from both index finger and thumb. In this paper, an object with rigid surfaces and composed of two compliant materials fixed on a …
In the Rubber Hand Illusion, the feeling of ownership of a rubber hand displaced from a participant's real occluded hand is evoked by synchronously stroking both hands with paintbrushes. A change of perceived finger location towards the rubber hand …
The compliance of a material can be conveyed through mechanical interactions in a virtual environment and perceived through both visual and haptic cues. We investigated this basic aspect of perception. In two experiments, subjects performed …
In this article, the data-driven haptic rendering approach presented in our earlier work is assessed. The approach relies on recordings from real objects from which a data-driven model is derived that captures the haptic properties of the object. We …