augmented reality

Systems and methods for delivering a plurality of haptic effects

A haptic device including an active element and a plurality of passive elements coupled to the active element. Each passive element has a respective response to a wave transmitted by the active element, and is configured to cause a respective haptic …

Systems and methods for delivering a plurality of haptic effects

A haptic device including a magnet, a rigid and conductive material arranged with respect to the magnet so as to create a gap between the magnet and the rigid and conductive material is disclosed. The haptic device is configured such that a magnetic …

Tactile Echoes: Multisensory Augmented Reality for the Hand

Touch interactions are central to many human activities, but there are few technologies for computationally augmenting free-hand interactions with real environments. Here, we describe Tactile Echoes, a finger-wearable system for augmenting touch …

Methods, devices, and systems for creating localized haptic stimulations on a user

A method of creating localized haptic stimulations on a user includes a wearable device including a plurality of transducers that can each generate one or more waves that propagate away from the wearable device through a medium. The method includes …

Tactile Echoes: A Wearable System for Tactile Augmentation of Objects

We present Tactile Echoes, a wearable system for augmenting tactile interactions with any object. This system senses vibrations in the fingertip that are produced by interactions of the finger with a touched object. It processes the vibration signals …

Effects of visual-haptic asynchronies and loading-unloading movements on compliance perception

Spring compliance is perceived by combining the sensed force exerted by the spring with the displacement caused by the action (sensed through vision and proprioception). We investigated the effect of delay of visual and force information with respect …

Influence of visual and haptic delays on stiffness perception in augmented reality

Visual delays are unavoidable in augmented reality setups and occur in different steps of the rendering pipeline. In the context of haptic interaction with virtual objects, it has been shown that delayed force feedback can alter the perception of …