Haptic demonstration in virtual reality
Haptic demonstrations connect tactile perception, wearable feedback, and immersive interaction design. Prototype presented at a keynote of Oculus Connect 5.

Haptics

Touch, force feedback, and tactile interaction

Haptics is the part of the research programme concerned with touch as an active, informative, and designable signal. The work asks how people perceive texture, softness, weight, force, vibration, and contact, and how those perceptual mechanisms can be used to build haptic systems that feel useful rather than merely mechanically accurate.

A central theme is that touch is not a single measurement channel. Softness, for example, depends on forces, finger position, vision, proprioception, timing, and the movement used to explore an object. The same physical object can feel different when information arrives late, when visual and haptic signals disagree, or when different fingers contribute different evidence during a grasp.

This topic also includes applied haptic rendering and wearable feedback: vibrotactile guidance, skin stretch, tactile augmentation, wrist and hand devices, virtual stiffness, and haptic feedback for XR and mixed reality. Across these projects, psychophysical measurement is used to identify what people can reliably detect and discriminate, while modelling and system design translate those findings into interactive devices, demonstrations, and public resources.

Key Questions

How do people perceive softness, stiffness, texture, weight, force, and contact through active touch?
Which tactile cues can be rendered or augmented without breaking the feeling of a natural interaction?
How do visual, proprioceptive, and haptic signals combine when they disagree or arrive late?
How can psychophysics guide useful wearable, vibrotactile, and XR haptic feedback?

Related Keywords

Portfolio and Resources

Featured Publications

Articles in haptics 37

(2026). Belt and Whistles: Adding Lower Body Collision Awareness for MR Experiences. CHI ‘26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.

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(2018). Experimental Evaluation of Vibrotactile Training Mappings for Dual-Joystick Directional Guidance. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics).

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(2015). Speed/accuracy tradeoff in force perception. Journal of Experimental Psychology: Human Perception and Performance.

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(2014). Perceived Softness of Composite Objects. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics).

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(2014). Response time-dependent force perception during hand movement. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics).

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(2009). Computationally efficient techniques for data-driven haptic rendering. Proceedings - 3rd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, World Haptics 2009.

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(2009). Influence of visual and haptic delays on stiffness perception in augmented reality. Science and Technology Proceedings - IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009.

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Related Research Areas