Extended reality research environment
XR research links immersive systems, perception, haptics, datasets, cultural experiences, and interaction design.

Extended Reality

Immersive systems grounded in perceptual science

Extended reality and virtual reality work in this programme focuses on immersive systems that are shaped by perception rather than only by hardware capability. The question is not simply whether an XR system can render an image, object, hand, or environment, but whether the result supports action, ownership, timing, social presence, and usable feedback.

The work includes virtual hand ownership, hand tracking, virtual grasping, locomotion techniques, XR text entry, mixed-reality collision awareness, augmented music rehearsal, telepresence, and public-facing immersive experiences. Several projects turn research into infrastructure: open datasets, catalogues, software, lab resources, and translational platforms for cultural, creative, and industrial applications.

Timing and multisensory consistency are especially important in XR. Delays between movement and visual or haptic feedback can change perceived stiffness, synchrony, ownership, and usability. The XR strand therefore combines psychophysics, measurement methods, haptics, modelling, and design to build immersive systems that feel responsive and perceptually grounded.

Key Questions

How can immersive systems support perception, action, ownership, and social interaction?
Which interaction techniques make XR hand tracking, locomotion, and text entry usable in practice?
How do delays, tracking errors, and mismatched feedback change the experience of virtual objects?
How can XR research produce reusable datasets, tools, and cultural or industrial applications?

Related Keywords

Portfolio and Resources

BhamXR University of Birmingham interdisciplinary network for extended reality, virtual worlds, haptics, AI-generated environments, telepresence, avatars, and spatial computing. Virtual Reality Lab website Facilities, projects, people, and activities from the University of Birmingham Virtual Reality Lab. XR Text Trove Open catalogue and analysis of XR text entry techniques, connected to the CHI 2025 TEXT paper and Google-supported research. Locomotion Vault Public resource for analysing, comparing, and standardising VR locomotion techniques. Augmented Reality Music Ensemble Research platform and public resources for augmented and virtual music ensemble rehearsal, connected to MyJAMS and spin-out activity. MyJAMS Spin-out pathway for ARME outputs, translating research on distributed and immersive music rehearsal into public-facing tools. AMUSER Augmented MUSic Ensemble Rehearsal translation work, developing app and impact pathways from ARME research. MUSEX MUSic Ensemble eXhibition, translating ARME research into exhibition, impact, and public engagement outputs. Virtuoso Strings dataset Open string ensemble recordings, scores, and onset annotations for timing analysis, automatic music transcription, and ARME research. PrendoSim software Proxy-hand-based robot grasp generation software for studying, simulating, and demonstrating object handovers. Prendo VR grasping experiment VR grasping demonstrator used to explore hand interaction, object transfer, and perception-action coupling. VR delay measurement code Software supporting reproducible measurement of end-to-end latency in virtual reality systems, linked to work on timing accuracy in psychophysical and XR experiments. Kenilworth Revealed Augmented reality heritage experience bringing Kenilworth’s history to life. MyJAMS contributed filmed performance elements inserted into the reconstructed medieval environment; Zubr developed the app for Kenilworth Town Council.

Featured Publications

Articles in extended reality 27

(2026). Belt and Whistles: Adding Lower Body Collision Awareness for MR Experiences. CHI ‘26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.

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(2022). Robot, pass me the tool: handle visibility facilitates task-oriented handovers. Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI ‘22).

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(2015). Progressive co-adaptation in human-machine interaction. ICINCO 2015 - 12th International Conference on Informatics in Control, Automation and Robotics, Proceedings.

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(2009). Computationally efficient techniques for data-driven haptic rendering. Proceedings - 3rd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, World Haptics 2009.

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(2009). Influence of visual and haptic delays on stiffness perception in augmented reality. Science and Technology Proceedings - IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009.

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Related Research Areas