
Computational Modelling
Formal models of perception, timing, movement, and interaction
Computational modelling is used to explain perceptual decisions, predict behaviour, and guide the design of interactive systems. The work includes Bayesian cue integration, Kalman filtering, signal processing, simulation, data-driven haptic rendering, psychometric modelling, movement analysis, and machine learning.
Many of the models address uncertainty. Sensory signals are noisy, delayed, context-dependent, and often only indirectly related to the property being judged. Formal models help explain how people combine evidence across modalities, how expectations shape perceived timing, why visual-haptic conflicts change perceived stiffness, and how tactile information may be encoded by skin and mechanoreceptor systems.
The modelling strand also supports open resources and technology translation. It underpins datasets and catalogues for XR interaction, tools for timing and psychometric analysis, models of musical synchronisation, simulations of tactile ageing, and methods for turning perceptual knowledge into haptic rendering, VR measurement, and human-machine interaction systems.
Key Questions
Related Keywords
Portfolio and Resources
XR Text Trove
Open catalogue and analysis of XR text entry techniques, connected to the CHI 2025 TEXT paper and Google-supported research.
Locomotion Vault
Public resource for analysing, comparing, and standardising VR locomotion techniques.
VR delay measurement code
Software supporting reproducible measurement of end-to-end latency in virtual reality systems, linked to work on timing accuracy in psychophysical and XR experiments.
PrendoSim software
Proxy-hand-based robot grasp generation software for studying, simulating, and demonstrating object handovers.
Virtuoso Strings dataset
Open string ensemble recordings, scores, and onset annotations for timing analysis, automatic music transcription, and ARME research.
Aging Touch website
Public research resource on tactile perception, ageing, and surface texture perception, linked to BBSRC-supported work.
Spearman-Karber and WAVE method scripts
Reproducible scripts for psychophysical threshold estimation and timing analysis.